Show us What You're Working On

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Re: Show us What You're Working On

Post by Atlas on Mon May 09, 2016 11:01 pm

@Calderiaän wrote:Well that's a major change . However the sand texture looks a bit ... weird . Looks more like a liquid thing .

It's a default fallout 4 texture (you can find it in beaches), i didn't mess with the shape only the color. Wink

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Re: Show us What You're Working On

Post by falkbeard on Mon May 09, 2016 11:13 pm

Can you turn the normal or bump mapping down on the sand

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Re: Show us What You're Working On

Post by Atlas on Mon May 09, 2016 11:15 pm

@falkbeard wrote:Can you turn the normal or bump mapping down on the sand

I think it's possible. That would make the shape of the sand less prominent, right?

I also tried darkening the specular map so that it's not very shiny ingame but i didn't see much difference.

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Re: Show us What You're Working On

Post by Atlas on Wed May 11, 2016 5:27 pm

Good news everyone! ('professor Farnsworth voice')

I messed a bit with the sand normal map to make the waves in it less prominent as you suggested. This is how it looks now:





I spent most of the day trying to figure out how to retexture objects (stuff like rocks etc). Whilst the procedure is very simple, the Creation Kit won't display the custom textures while you're working with it, so it took a while to figure out that what i was doing was correct and that ingame the new textures worked.

Here's some of my retextured rock formations!





Bonus pic: Retextured Greaser Jacket with an added Khan logo on it (i am not satisfied with it though, i need to mess a bit more with it)


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Re: Show us What You're Working On

Post by falkbeard on Wed May 11, 2016 5:55 pm

The sand looks better. I'd say increase the bumping a bit to give it more shadow look and decrease the specularity (i assume the light bits of the texture is the specularity? That rock looks vvv nice!

Ill send over some of my textures in the next day or 2 for the rocks and we can see how they look in it?

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Re: Show us What You're Working On

Post by Atlas on Wed May 11, 2016 7:01 pm

@falkbeard wrote:The sand looks better. I'd say increase the bumping a bit to give it more shadow look and decrease the specularity (i assume the light bits of the texture is the specularity? That rock looks vvv nice!

Ill send over some of my textures in the next day or 2 for the rocks and we can see how they look in it?

Alright, I'll play around with the sand a bit more until i get it perfect Smile

Regarding the rocks, i am mostly using modified versions of the vanilla ones. You can send me your textures whenever you want and I'll try them out.

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Re: Show us What You're Working On

Post by Calderiaän on Wed May 11, 2016 9:32 pm

Well all of this looks really good . Still need to make this sand looks FABULOUS Very Happy I like the rock textures even if in some place they should be a bit less colored than the rest of the ground , just my opinion though ^^

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Re: Show us What You're Working On

Post by Puggsly on Fri May 13, 2016 3:51 am

This is all looking great right now. Once some procedural environmental stuff is put in place I can tell this will be great to put content into. The speed of this all is also incredible.

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Re: Show us What You're Working On

Post by Atlas on Fri May 13, 2016 10:19 am

@Puggsly wrote:This is all looking great right now. Once some procedural environmental stuff is put in place I can tell this will be great to put content into. The speed of this all is also incredible.

I am glad to hear you say that!

I am somewhat of a beginner with the creation kit, so i mostly pick up things as i go. Currently, i am mostly messing around, practicing and in general stalling. Once the lore is finished and we have a clearer idea of what we're going to do with the world, things are going to pick up speed in the landscaping department Wink

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Re: Show us What You're Working On

Post by Atlas on Tue May 17, 2016 7:16 pm

Wink


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Re: Show us What You're Working On

Post by Puggsly on Tue May 17, 2016 11:13 pm

Breathtaking!

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Re: Show us What You're Working On

Post by Calderiaän on Tue May 17, 2016 11:18 pm

Looks a lot better when the entire zone is covered Very Happy Amazing

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Re: Show us What You're Working On

Post by Atlas on Wed May 18, 2016 1:36 pm

I've started experimenting with how the south western quarter of the map will look.

Since it's an arid steppe, i am thinking that it will be very similar to the south eastern quarter (red desert) in terms of textures but the main differentiating factor between them will be the replacement of sand with red-ish grass.

Here's some screenies of my texture test area:
Spoiler:






Last edited by Atlas on Thu May 19, 2016 10:33 pm; edited 1 time in total

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Re: Show us What You're Working On

Post by Atlas on Thu May 19, 2016 10:24 pm

As of right now, half the world-space has basic ground/terrain textures.

This is not by any means how it will look in the final product! All the texture placements were generated by the CK automatically (based on my instructions). It's only a first layer, which we will modify by hand slowly as we're building the world.

So far we have two terrain zones, desert and steppe. I still have to figure out the mountain and field zones, as well as create connecting transition zones between the quadrants. If all goes well, v0.03 will have a full set of basic terrain textures Wink


Spoiler:






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Re: Show us What You're Working On

Post by Calderiaän on Thu May 19, 2016 10:36 pm

I , Want , 0.03 , Now Very Happy
Seriously it looks amazing

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Re: Show us What You're Working On

Post by Yimos on Fri May 20, 2016 10:38 pm

Even if it has not been asked in the 3d tasks, here I go with a Thomspon M1928 in WIP !


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Re: Show us What You're Working On

Post by Calderiaän on Fri May 20, 2016 11:08 pm

Nice ! The barrel looks a bit different than usual though .. Are you going to make some fallout-ish modification ?

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Re: Show us What You're Working On

Post by Yimos on Fri May 20, 2016 11:17 pm

Yea, I changed a bunch of things around but otherwise the barrel look like this in real http://www.foxtrot-productions.co.uk/newsite/wp-content/uploads/2012/07/G__1086_ThompsonM1A1_720.jpg

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Re: Show us What You're Working On

Post by Yimos on Fri May 20, 2016 11:27 pm

Quick update


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Re: Show us What You're Working On

Post by Calderiaän on Fri May 20, 2016 11:30 pm

Well , that was pretty quick and it's looking great . Now just expect atlas to come here, saying he's speechless ^^

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Re: Show us What You're Working On

Post by Yimos on Fri May 20, 2016 11:35 pm

Ahah waiting Very Happy

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Re: Show us What You're Working On

Post by Atlas on Sat May 21, 2016 12:53 am

@Calderiaän wrote:Well , that was pretty quick and it's looking great . Now just expect atlas to come here, saying he's speechless ^^

Hey man, i am absolutely speechless, you're ruining my thing (just kidding ofc) Razz

@Yimos wrote:Ahah waiting Very Happy

Amazing job Yimos! I am very impressed! Very Happy

Funny thing is, me and Cald were talking about making a tommy gun only a few days ago! Seems like we used the same concept as inspiration? Since you're very eager, here's some concepts that you could perhaps have a go at:
Spoiler:



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Re: Show us What You're Working On

Post by Yimos on Sat May 21, 2016 7:38 pm

Final Thompson

Spoiler:




Another WIP weap., will see how it goes.

Spoiler:

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Re: Show us What You're Working On

Post by Atlas on Sat May 21, 2016 7:44 pm

Wow Yimos, these are amazing! is the pistol a mauser? And also are you planning to make attachments for these weapons?

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Re: Show us What You're Working On

Post by Calderiaän on Sat May 21, 2016 8:12 pm

Looks like we won't need external weapon mods Very Happy These two looks great !

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Re: Show us What You're Working On

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