Show us What You're Working On

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Re: Show us What You're Working On

Post by Yimos on Sun May 22, 2016 2:10 am

@Atlas wrote:Wow Yimos, these are amazing! is the pistol a mauser? And also are you planning to make attachments for these weapons?

A modified mauser more or less. For the attachment, we can plan some, but I'll need some concept art, be cause I have no ideas what to do.

Spoiler:



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Re: Show us What You're Working On

Post by Calderiaän on Sun May 22, 2016 11:56 am

@Yimos wrote:
A modified mauser more or less. For the attachment, we can plan some, but I'll need some concept art, be cause I have no ideas what to do.

If you want , I can try to make some. However , there a few attachments we can make with ingame assets. I don't think we need a custom supressor for such an old gun.
Depends on what you want : Realistic, fallout-ish, maybe a bit of 50 sci-fi type of modifications?

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Re: Show us What You're Working On

Post by Atlas on Sun May 22, 2016 9:03 pm

@Yimos wrote:
@Atlas wrote:Wow Yimos, these are amazing! is the pistol a mauser? And also are you planning to make attachments for these weapons?

A modified mauser more or less. For the attachment, we can plan some, but I'll need some concept art, be cause I have no ideas what to do.

Spoiler:



Love the mauser, Yimos! This will be really cool to have in the mod!

--------------------------------------------------------------------------------------------------------

I've been having internet problems all day (still am, i think) so I've spent the better part of the day modding.

To begin with, i've been experimenting with grass (if you have a dirty mind like mine, that sounds more inappropriate than it should).

Spoiler:


Wyoming should have areas that are fertile and thus greener. I am thinking that this texture will be next to rivers, lakes and in general all over the north-eastern fields.

Moreover, i've been messing around trying to make the first town in the mod.



Welcome to Rock Springs!

Spoiler:



Ps: i am also thinking of using this style as a template for the official previews

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Re: Show us What You're Working On

Post by Calderiaän on Sun May 22, 2016 9:07 pm

@Atlas wrote:
Welcome to Rock Springs!

Spoiler:



Ps: i am also thinking of using this style as a template for the official previews

That's pretty amazing , you know what ? you won , I'm speechless Very Happy

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Re: Show us What You're Working On

Post by Yimos on Sun May 22, 2016 9:15 pm

Man you're killing it ! Esp. that first pic of Rock Spring, it's so beautiful, possible to make it a desktop wallpaper ? Very Happy

Open me !:
Full Size:

PS: I love the template, please use it on the weapon I just made ! Smile

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Re: Show us What You're Working On

Post by Cyratis on Mon May 23, 2016 12:41 am

Well who is this talented modeler? welcome to the project Yimos, your skills are much appreciated

P.S
If you want ideas, a pump action is a must as it is a crime that one wasn't included in the base game

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Re: Show us What You're Working On

Post by Yimos on Mon May 23, 2016 8:10 pm

@Cyratis wrote:Well who is this talented modeler? welcome to the project Yimos, your skills are much appreciated

P.S
If you want ideas, a pump action is a must as it is a crime that one wasn't included in the base game

Do you mean shotguns ?

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Re: Show us What You're Working On

Post by Atlas on Mon May 23, 2016 8:47 pm

Sorry for my absence guys, the internet in my area is broken and they're taking their sweet time to fix it. Most of the day i have none and when its working its malfunctioning so i am having a hard time participating in the discussions.

Very cool model Yimos, your work is stunning! Very Happy

I do think that Cyratis means a shotgun, something like this perhaps?



(Winchester Model 1897)

ps: here is the clear version of the screenshot you wanted for a background Wink

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Re: Show us What You're Working On

Post by Yimos on Mon May 23, 2016 8:54 pm

Thanks Atlas, I'd love to do level design also, if it's possible to join that "team" Razz

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Re: Show us What You're Working On

Post by Calderiaän on Mon May 23, 2016 8:58 pm

I don't think anybody will have only one specific task to do , so I can't see why he'd say no ^^
That screen is pretty amazing though even if i'm still wondering why is there a metal shack on a roof ?

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Re: Show us What You're Working On

Post by Cyratis on Mon May 23, 2016 9:51 pm

That is what I mean yes

Also, forgot to say it but that first town really does look good....

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Re: Show us What You're Working On

Post by Atlas on Tue May 24, 2016 6:44 pm

Ok my internet is now working again but its super slow. At least its working and i can get back to work.

Yes Yimos, you can certainly help with level design! Feel free to download the latest version of the mod and mess around with it in the ck, to get the hang of it.

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Re: Show us What You're Working On

Post by Yimos on Fri May 27, 2016 10:07 pm

Way to go in my little vault !



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Re: Show us What You're Working On

Post by Calderiaän on Fri May 27, 2016 10:57 pm

Looks like we have found a new CK master Very Happy this is pretty good !

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Re: Show us What You're Working On

Post by Yimos on Fri May 27, 2016 11:19 pm

@Calderiaän wrote:Looks like we have found a new CK master Very Happy this is pretty good !

Thanks ! I'm looking with Atlas to upload it so you can look around the vault Smile

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Re: Show us What You're Working On

Post by Calderiaän on Fri May 27, 2016 11:30 pm

Can't wait for it . Btw : Is there anything you want me to work on in terms of concepts ?
I've made a 2077 version of your thompson , though it's a bit Alien-ish .. So i'm not sure if I should upload it

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Re: Show us What You're Working On

Post by Yimos on Fri May 27, 2016 11:58 pm

I guess you can draw a shotgun otherwise I have no idea

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Re: Show us What You're Working On

Post by Atlas on Sat May 28, 2016 2:31 pm

Looking great Yimos, great job! Very Happy

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Re: Show us What You're Working On

Post by Yimos on Sat May 28, 2016 8:47 pm






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Re: Show us What You're Working On

Post by Atlas on Sun May 29, 2016 6:01 pm

Just gave the vault a try Yimos. Absolutely great work dude! Is this your first time making an interior?

Some constructive criticism
Spoiler:

1: The player can't interact with some items, i'd suggest finding the versions of these items that are interactive.


this mattress and magazine


this pistol and uniforms

2: You should never place enemies at an entrance area after a loading door. This is because people may leave their pc's or something. Its like a rule of level design.


i was attacked as soon as i descended to the 2nd level of the vault.

Overall this was awesome, you're definitely very talented at level design! Very Happy

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Re: Show us What You're Working On

Post by Yimos on Sun May 29, 2016 6:44 pm

Yes Atlas, it's my first interior and first time with ck. I'm going to take everything in count and work on those little errors Smile

edit: I was kind of lazy to make all the navmesh for the 2nd floor that's why there are npcs there ^^

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Re: Show us What You're Working On

Post by Atlas on Fri Jun 03, 2016 7:24 pm

Ok, so i've spent most of the day experimenting with how to make the mountains and valleys of the northern part of the map look.

I decided that the map will be made up from 3 climates (desert, steppe, mountains with green fields) instead of 4. This is both in order to speed up things and because it makes sense geographically.

Most of the inspiration about the mountains and fields came from these photos:

Spoiler:


And that's how it actually looks ingame
Spoiler:







I'd like to hear your opinions because if it looks ok as it is, i am gonna go ahead and generate this look for the 2 northern quadrants of the map.

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Re: Show us What You're Working On

Post by Yimos on Fri Jun 03, 2016 7:32 pm

Lol I missread and thought the first 2 pics were actual in game screenshot. Otherwise it looks awesome as it is ! You have my yes Smile

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Re: Show us What You're Working On

Post by Atlas on Fri Jun 03, 2016 7:34 pm

I wish that were true Yimos! I tried really hard to make a mountain texture out of these photographs but no matter what i did it wouldn't show up looking good in-game.

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Re: Show us What You're Working On

Post by Yimos on Fri Jun 03, 2016 7:40 pm

I must say, we're not Bethesda, with a 100 of employee, we might not achieve everything the way we want it to be. Even if we have to push ourselves to give the best, it's still awesome

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Re: Show us What You're Working On

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